Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Friday, August 2, 2013

SWEET SCREAMS [27]


We switched from GAME MAKER to RPG MAKER and it was one of the best decisions. As of this post, we doubled the game play of the last few previews by twice the amount of what we had! Since we were able to, we can start making the "DEAD ENDS." They're basically the "you did something wrong, you lose," kind of things in games you see a lot when you mess up. 

Also we started concept sketching of the enemies of this game [even though you'd think you'd fight the serial killers? Well, the enemies you get to first are chimeras!] Here's a few:




Currently we have 11 but aim to create 16. Next on the list will be making full body pictures of each chimera digitally for the game play in battles.

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