Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Sunday, February 3, 2013

CAPTOR [61]


Getting prepared for next Sunday! Three new pages were uploaded today. Current readers can read here, but anyone just started can begin here.

Saturday, February 2, 2013

CAPTOR [60]


And now page 14 is complete! I'm still only going to upload three tomorrow, and keep whatever I keep working on tonight for next Sunday. This way I can basically get ahead of schedule, which gives leeway just in case I have to stay after one day and won't be able to get on the computer that day. Or main stage. Yeah.

CAPTOR [59]


And now I have finished page 13. I'll upload 11, 12 and 13 tomorrow for the update, but I'm going to continue working tonight. So onward to page 14.

CAPTOR [58]


TREEEEEEEEEEEES! I hate the detail on the trees. It takes forever. Yet I still do it.

CAPTOR [57]


From now on, anytime I show I finished a page, I'm just hiding all [if any] text bubbles. This way you cannot read ahead, CHEATERS.

CAPTOR [56]


THERE ARE SO MANY LINES ON THESE DAMN TREES.

Page 12 is taking me the longest time. I've had to re-do the lineart for the Sabuesos twice, but now I'm satisfied with it. I also checked, and this is the first time I've just shown lines in a WIP. Anyhow. Update tomorrow. How much can I get done today? We'll see.

AUTUMN [9]


The first actual WIP of a page of AUTUMN...and of course it has a butt-ton of text. I'm unsure which took my longer, the drawing or the writing.