Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Tuesday, August 6, 2013

CAPTOR [66]


Been pumping out Chapter 2 pages the past two days! Four more and I'll be finished with it.

Updates: 3 pages every Sunday

Friday, August 2, 2013

SEVEN [5]


This is where the fantasy comes in [and technically causes for the action]. Genies. Yeah. Kind of obvious why the title is SEVEN now huh. If you're asking their names, take their number and speak it in German.

Eins, Zwei, Drei, Vier, Funf, Sechs, und Sieben.

Also, here is the cover for the comic.


SEVEN [4]


Dual-designs of Erin Harper [and yes, she's a witch].

SEVEN [3]





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Majority of characters secondary designs [they may change again in the future but most of them are stable and will remain the same]. *Herga wears circular glasses, just not shown in the photo

SEVEN [2]



A little blurry, but eh, I use a camera phone for traditional shots. Preliminary character designs and the sketched out version of the first chapter. SEVEN is gonna have each panel be one page, and they're going to be digitally painted. So, doing each page is going to take a lot longer than usual [thus why I'm estimating the launch of the comic]. A lot of the writing is done while sketching these pages, so it's kind of "made up as it goes," when doing rough sketches. Small corrections are always made doing the finalized digital pages.

And as note, it's genre is kind of undecided thus far but it falls mainly under fantasy, action, possibly horror, and humor. 

SEVEN [1]


New addition to my posts! Another upcoming comic that hopefully I will start posting pages to sometime between November and January. Once I'm ahead of myself on CAPTOR I'll be able to alternate between working on both. Now comes a lot of the work I've been doing for it in the past month.

SWEET SCREAMS [27]


We switched from GAME MAKER to RPG MAKER and it was one of the best decisions. As of this post, we doubled the game play of the last few previews by twice the amount of what we had! Since we were able to, we can start making the "DEAD ENDS." They're basically the "you did something wrong, you lose," kind of things in games you see a lot when you mess up. 

Also we started concept sketching of the enemies of this game [even though you'd think you'd fight the serial killers? Well, the enemies you get to first are chimeras!] Here's a few:




Currently we have 11 but aim to create 16. Next on the list will be making full body pictures of each chimera digitally for the game play in battles.