Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Wednesday, January 23, 2013

AUTUMN [1]


I decided to combine this blog about Captor with another comic that will be on QFG soon. Its current title is Autumn, and it will most likely stay as such [though we're still bickering back and forth to keep it or at least lengthen it]. A little history behind this comic is that the idea originally was so cliche we [Dylan Andrejic and myself] ended up tossing it and leaving it in the dirt for a month before other ideas struck us for a new comic, but we decided, "Why not morph all of them together to one?" And thus we did.

Cartoons? Check.
Science? Check.
Accents and foreign language? Check.
Reuse of characters from our other collaborative comic? Check.
Violence? Check.
McDonalds? Check.
Real life situations in an air port that you DON'T brag about on Facebook? Check.

If none of those make sense... they will [or never, even I don't understand half the crap that this comic is gonna be asides from the fact it's probably best filed under COMEDY].

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