Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Tuesday, October 2, 2012

CAPTOR [14]

Today I was pretty much just researching for some of the concepts I'll be incorporating into Captor. The biggest theme I'm shoving in is the concept of reincarnation. The Latin translates to roughly to "again in the flesh is shown," but it's better translated to, "entering the flesh again." It's said to be determined whether one person is reborn again through karma, thus showing that if they did bad prior to their death, they would probably not be reborn. The version I'm adding into Captor is a bit difference from what the Hindu text says, the Buddhist text, the Greek, or any other form that I've searched thus far. Of course, I've explained it a bit before - how Rob, the main character, tends to sort through different types of souls of animals, slots them in the correct shelf, and then sends them off again during the right time to reborn. Originally, Rob was going to be nicknamed Karma, and the nickname would be tossed around pretty frequently, but I assume it to be blunt and obvious. Even though, already, the recycling of animals souls is kind of obvious as is... But, instead of Karma being some sort of non-humanoid thing and instead just an aspect of life, in the case of Captor, it's not really involved with the determination, and is instead decided by a pale and odd little man locked in his room.



As a little bonus, this was the first picture I had drawn of Rob [from 2011 I believe], and it's where Captor's idea started formulating in my head. Eventually I just piled in a few more characters, added onto their back stories [which I won't really reveal on this blog because I want to keep it spoiler free!], and from there I just went at it and tried my best at trying to make it as confusing as possible.


media: digital - paint tool sai/bamboo pen and touch

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