Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Monday, September 10, 2012

CAPTOR [1]

My first monthly project, I'd enjoy most to focus on one of my current comics called Captor. I'm setting up a conjoined website with a friend from a different school [South Plainfield High School] where it features the comics we do [Note to self: Talk to Jae more about the site and when we'll be launching the domain to the public]. Though I still want to work on designs for the actual site with her, what I mainly want to focus on is concepting/designing characters, monsters, and set for the comic. I also plan to research further into topics that I'm going to incorporate in the plot and therefore go off that and evolve the comic even more. Once I start putting out pages to it, though I'm unsure of when to plot a date for that yet [depending on how fast I get through finalizing characters and such], but once pages are out I'll post the link to it on my facebook and whatever social media site I also have. This will focus more on a ton of work-in-progress [WIP, I use the the acronym a lot] and what not. Majority of the project concepts and such will be done digitally, but there are first-hand designs that will be on paper, so there will be a mix of media.

Yeah that's all. I'm going to end up getting too wordy and accidentally spoil one of my comics.

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