Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Thursday, September 20, 2012

CAPTOR [8]



media: digital - paint tool sai/bamboo capture

As a little introduction before uploading their actual sketched character pages [that I will eventually do digitally and make them look prettier], I figured a little teaser would do well. Of course just doodles, but they're still helpful. I tried to make them individualized, especially for this comic because there's only five characters that have roles that are more than ten lines. Therefore I'm trying my best to make the body types different and having their faces different from one another. Making it more vast, you could say. Not much to reflect on this asides the point that the comic is probably going to be in black and white [meaning I'm just doing outlines instead of coloring it in afterwards], so I sometimes question why I care for color...

As a bonus, here are their body types I did earlier in the summer, same media as above:



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