Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Sunday, January 26, 2014

1/20 - 1/26

DOCUMENTATION: 

REFLECTION: There was no school Monday, half day on Tuesday [and I got home at the same time as a normal day - 4:30], and no school Wednesday. In terms of CAPTOR I am actually a bit behind. Last week I updated three weeks worth of stuff to speed up the short chapter [4]. I'm skipping updating this week and then next week I'll start posting chapter 5. Reasoning? I want to be able to have enough material to post through the duration of senior showcase and part of main stage and then go a small hiatus, due to main stage. Right now I still have to outline 13 more pages until all of the chapter has lineart, and then color all of them. I might have to break my really organized chain of events and start coloring for next weeks blogs just to keep up with update schedule.

AOG: There's a few bumps and issues all regarding update speed as talked about above. They'll be easy fixes if I start working on the pages asides from blogging purposes. Normally everything non-blog related I work on is for other projects I work on with collaborators. Juggling several projects is rough, but I can fiddle with time management and speed up the process a bit with the "alone time" I have when no collaborators of mine are actually online to be able to work on our stuff. Senior showcase is still happening, to keep update on that.

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