Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Sunday, December 8, 2013

12/2 - 12/8

Excused blogging: Life Drawing class at duCret Wednesday the 4th

REFLECTION: Monday, Tuesday, and Thursday I was at rehearsal for senior showcase and worked more on the costumes. Franken Doll costumes are pretty set and I'm going to do plates next week and see what I can scavenge for physical costume. Swagspeare on the other hand is coming along very slowly. There are 56 characters and the script keeps changing.

For Friday's blog I worked on CAPTOR - thus my decision for my second part of blogs, if I ever miss a rehearsal/it's canceled, I have this to do. The entire goal is to finish CH5 by the end of MP1 on top of work on Senior Showcase.

DOCUMENTATION: So for Friday's 30 minutes I did this [outlined the page/wrote the text/whited the bubbles]:


AOG: It's really hard to do an assessment for CAPTOR because it's random? But I suppose I'm doing well. Takes about 30 minutes to outline one singular page [shown above] that, in pixels, is about 8.5/11 inches. For Senior Showcase, AOG is shown in rehearsal reports. I do need to start adding pictures of costume sketches in on my blogs because I keep forgetting [but I'll go back later and add them in].

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