Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Sunday, November 3, 2013

CAPTOR [72]

10/28 - 11/3

EXCUSED BLOGGING: Wed. October 30 - Life Drawing at duCret

DOCUMENTATION:



WORK: 2.25 hours/2 hours

REFLECTION: I took a different approach toward this one to get my sketches done a lot faster. I ended up not really even specifying which character was which. Due to the way I set up certain panels, I had to change the script. A lot. Like a lot of the typed original script for the chapter ended up edited in the sketched pages, and they tend to change slightly when I outline them anyway, so this was one went a lot faster cuz I wasn't flipping back and forth between my browser and sai to copy dialogue word for word [where most time is consumed]. It worked a lot better and I time lapped myself for every page I finished, and the average was about 7/8 minutes per page. I'm most likely going to use it again when I get into further chapters just as a time saver. It might cause the outlining to be longer, but we'll see. It's all experimental, this comic tactic.

AOG: Off schedule by one week. One week. And that kills me internally. Next week, 11/4 - 11/10, we have no school and blogs are not required, but I'm going to work on it anyway, just to catch up. Being home the entire time is going to give me a lot more open time to work on the comic. I'm unsure if we'll be blogging the week after, due to R+J and the fact the marking period starts to close, but I'm going to assume we have to and space the rest of my goal through those two weeks in order to finish. I'm confident I can, it's just maintaining my freedom of being home alone and my self discipline to go "sit down and finish this." 

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