Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Saturday, February 2, 2013

CAPTOR [56]


THERE ARE SO MANY LINES ON THESE DAMN TREES.

Page 12 is taking me the longest time. I've had to re-do the lineart for the Sabuesos twice, but now I'm satisfied with it. I also checked, and this is the first time I've just shown lines in a WIP. Anyhow. Update tomorrow. How much can I get done today? We'll see.

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