Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Wednesday, January 23, 2013

AUTUMN [4]


We eventually realized how big and out of control Corruption was [our other collaborative comic] and decided it would be nice to step away from all the supernatural and fiction and pull back, take a step into the more realistic world, and see how it worked out. So that was the approach we decided to go for with this one. However, we are still keeping a technology portion to it, considering the amount of electronics the majority of the world now holds and the things people can do with it, calls for some scenarios that are realistic, yet have not happened yet [thankfully]. In summary, we're keeping computer avatars, similar to that of Facebook or Twitter [and the avatar kind of having its own actions, more so like a virtual pet]. Plus, the main characters are freshmen in college, so how would they even survive their first term without wanting to escape for a little bit on the internet before tearing their brain cells out and dipping them in acid before diving into more studies.


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