Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Monday, November 19, 2012

CAPTOR [29]


Saturday I went over to Jae's house and we worked on the website. I pointed out a few things that tickled my OCD and ze agreed on them. The following day ze told me that ze fixed up the buttons on the bottom of the Captor page [first, last, previous, next], and probably fixed up the buttons on Cold, Blue's page. Ze's father, later today [Sunday], will help with the html coding to move the "Chapter/Page" title on top of the Captor page later, but soon the website will be public. The downfall is that each of us, in need to open the website to the public, must have at least five pages fully done before we can open it. With what we both would like to do, it may not be open till 2013. We both want to get ahead of our own comics by finishing, say, three chapters or more before we start posting and thus updating continuously. This saves time for both of us. Even though this journal doesn't pertain to the actual comic itself, it is where we will be posting both of our graphic novels, and hopefully any others once one is complete [since we both have multiple story ideas to create art out of].

Since I don't have a screen shot [all the website building is done off Jae's laptop], here is at least the picture I made for the background of the home page of the website. It's Jae on the left and myself on the right. After testing it, it'll re-scale itself alone with the banners and boxes on the page when moved from a larger monitor to a smaller monitor and vice versa [an issue I have hated forever]. Anyhow, it leads that there's only a  matter of time until we're able to show our original works instead of being restricted by prompts in creative writing classes back in 6th grade.

media: digital - paint tool sai/bamboo capture

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