Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Tuesday, November 20, 2012

CAPTOR [30]











Being able to work weekends is actually something I never thought I would say I would enjoy. I think I spent about two or three, possibly four hours, working on ten pages today. However, the chapter still isn't done. As a catch up, I finished sketching page 18. I think they say every hour you do something take a fifteen minute break? Or was it three hours? Either way, I've been up since about ten working, and it's now two... so I guess it was four hours. I'm so hazed right now due to working so much, and need a well deserved break [this translates to I'm just going to make myself lunch before I pass out]. After I'm going to work my butt off for another four hours and then go pass out on my bed... if I make it up the stairs. I probably will. All this work is in the hands... and eyes... and brain... okay disregard this horrible paragraph.

The plot is pretty chopped and complicated in the beginning; it's all tied up with flashbacks that haven't been seen yet, cut conversations, etc. But you'll get it soon enough. I'm gonna go back to queuing up journals so I can take it easy this week for "family time [help me]."

media: digital - paint tool sai/bamboo capture

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