Here you can see the artistic process of three graphic novels and a video game I'm working on: CAPTOR, SEVEN, AUTUMN [collaboration with Dylan Andrejic], and SWEET SCREAMS [collaboration with Jae Camedon].

Wednesday, October 17, 2012

CAPTOR [20]




Finally getting down to the final grit of sketches and concepts and all. These are the three reapers weapons - though Azel is also one, he doesn't use a weapon, and instead fights with fists [and his tail and pretty much his entire being]. Abigale tends to scrounge for creatures that could feed the entire "troop." Her scythe enables her to collect the creatures soul and keep their body as a resource instead of it dissolving and reviving the nature around it. Xavier's scythe, however, just lets him collect the soul. Zane's weapons do the same. He tends to use a handheld pistol of some sort, and uses odd "wizard-y" powers, Azel refers to it as, to quickly collect any empty shells and keep ammunition on hand. His gun can actually shift into a shot gun or rifle as well, in case he hunts bigger game. Xavier and Abigale's weapons don't change though.

media: digital - paint tool sai/bamboo capture

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